Raise hand to talk
Stay in seat/area
Hands and feet to self
Be nice to others
Automatic Stop Station Behaviors
Our classroom rewards are based on a 5 point token system reinforced by a preferred activity or sensory break. Panther Perks are earned based on good behavior and are used to visit the panther perk store to buy tangible items.
Our classroom uses compliance training and impulse control sequences (Green is great, blue is a re-direction, yellow is 1-2 warnings, red is a time out).
We will use Compliance Training and Impulse Control (Green is Great, Blue is a Re-Direct, Yellow I've been given 1-2 Warnings, and Red I had to go to Time Out).