# Math Games

• Please note that most of these games can be modified to practice multiplication, decimals, or fractions.

"TENS GO FISH" (This is a great game for reviewing/practicing make-10 combinations.)

Goal: Collect pairs of cards which, when combined, equal ten.

How to play: Play this game similarly to regular "Go Fish".  Deal 5 cards to each player, and place the remaining cards face down in a stack between the players. Players take turns asking their opponents for a card that combines with one in their hand to make ten. For example, if I have an 8 in my hand, I will ask my opponent for a 2. If they have a 2, I will collect that card, say "8 + 2 = 10" and get to set aside those cards in MY stack. I will then draw another card to keep 5 cards in my hand. (I may NOT make 10 with the cards I am originally dealt or with the additional card I draw from the stack at this point.) IF my opponent does NOT have a 2, they will say "go fish", and I will draw a card from the stack. IF that card is a 2, I will say "8 + 2 = 10" and set aside those cards in MY stack . . . IF the card is not a 2, I will just keep it in my hand.

Goal: To capture as many cards as possible.

How to play: Remove face cards and place the remaining deck face down between players. Each player draws two cards from the top of the deck and adds them together.  The player with the higher sum wins the round and collects all the cards. IF there is a tie, leave the cards in play. Play another round, and the winner of that round collects all 8 cards. The player with the most cards at the end of the game wins.

Goal: To capture as many cards as possible.

How to play: Remove face cards and place the remaining deck face down between players. Each player draws four cards from the top of the deck and arranges them to make the two largest 2-digit numbers possible. Players then add their 2-digit numbers together.  The player with the higher sum wins the round and collects all the cards. IF there is a tie, leave the cards in play. Play another round, and the winner of that round collects all the cards.  The player with the most cards at the end of the game wins.

"2-DIGIT SUBTRACTION WAR(This is a great game for practicing subtraction strategies.)

Goal: To capture as many cards as possible.

How to play: Remove face cards and place the remaining deck face down between players. Each player draws four cards from the top of the deck and arranges them to make the largest 2-digit number and the smallest 2-digit number possible. Players then subtract the smaller number.  The player with the highest difference wins the round and collects all the cards. IF there is a tie, leave the cards in play. Play another round, and the winner of that round collects all the cards.  The player with the most cards at the end of the game wins.

"MULTIPLICATION WAR(This is a great game for practicing multiplication facts.)

Goal: To capture as many cards as possible.

How to play: Remove face cards and place the remaining deck face down between players. Each player draws two cards from the top of the deck and multiplies them together.  The player with the higher product wins the round and collects all the cards. IF there is a tie, leave the cards in play. Play another round, and the winner of that round collects all 8 cards. The player with the most cards at the end of the game wins.

"24(This is a great game for practicing both addition and multiplication facts and various complex strategies.)

Goal: Make the number 24​ from the cards you have. You can add, subtract, multiply and/or divide. You may use each number/card only once. Face cards (Jacks, Queens, and Kings = 10, Aces =1, Jokers are any single digit the player chooses.) You can use more than one operation. For example if the cards are king, 2, ace, and 3 you can multiply the king and the 2 then add the ace and the 3 to make 24.

How to play: Deal out 4​ cards face up. If a player can make an equation in which the cards equal 24 they say “Got it!” and explain to their opponent how they got to 24. If they are not correct players continue to try to make 24. If they are correct they keep the cards. The dealer will deal more cards so there are 4 cards showing. IF neither player can make 24, the dealer turns over another card. If players agree that they cannot make 24 the dealer turns over cards until a player can make 24 using 4 cards and any operation(s). The player with the most cards at the end wins.

"101" (This game is good for addition and subtraction practice and building understanding of place value.)

Goal: To get as close as possible to a score of 101 without going over.

How to play: Players take turns rolling a die. Each player MUST roll the die a total of 8 times. On each roll, the player must decide whether to give the number of dots rolled a value of ones or tens. For example, if I roll a four, I must decide whether to take the roll as a 4 or a 40. I have to be strategic, because I know I will have to roll my die a total of eight times during the game. I will keep a running total.  The player who gets closest to 101 without going over wins the game. If you go over, you are out!

"I Have / You Need" (Good addition and number sense practice)

Goal: To make a total of 100.

How to play: Player one says, "I have [state a number less than 100]. You need . . . "  Player two should answer with a number, which when added to player one's number, equals exactly 100. Take turns being player one and player two.